top of page


How did I solve the problems and approach the design 

Online Research

Read through articles, books and researches on music and brain studies, theories, and experiments. Learnt the market and make comparisons with the existing products.


Sketching on manikins, sketch models, sketch renders. Learnt different methods to do brainstorming in a faster way. 


Scientific Experiment

Did scientific experiments with amateurs and professionals to prove the theory and the functionality of my direction and design.


Used a varies of materials. Clay, cardboard, foam, 3D-Printings. Functioning models, etc. I spent a lot of time on 3D printing. Including soft material and flexible material.

Talk To Experts

Had interviews with professors with years of learning on rhythm and body movement interactions in school of music and discussed the issues and suggestions of rhythm learning.

Ergonomic Testing

​Used massive 3D Printed parts to find out the best ergonomic shape and structure to fit different people's head.

Rhythm Class

Had a rhythm course in school of music and experienced the user experience of learning rhythm in a group section with body movement involved.

Interaction Testing

To find out the best interaction between the product and users, I did tactile, visual, and auditory feedbacks to users. The goals is to test out the best user experience.

Featured with team work connection, self practice mode, tutor mode, and rhythm necklace

Users can practice individually or join in a group. Rhythm is detected and transformed into graphical system to enhance the user experience and help people learn rhythm in a different way. Any existing rhythm can be transferred into this rhythm nechlace system. Users can customize and change their own rhythm by simply adding, dragging, selecting dots on the ring. In a team section, users can combine different necklaces and have fun with the interaction of the system.

UI System

How students coordinate rhythm by body movements in classes

Recorded in rhythm and body movement course in school of music

User Testing Process Videos

The journey map

This a graphical journey map which contains my design process and workflow. The timeline, challenges and solutions are demonstrated inside of this slide show report.

Research + Brain study + Finding

There are a lot of interesting phenomenons related to rhythms and tempos. People will subconsciously make body movements with the beats while listening to a piece of music, especially a piece of Rock music or dancing in a night club. Most of the students and musicians tap their feet in order to keep the right tempo during their practice or performance. Kids learn rhythm and tempo by clapping their hands and varies of body movement during their very beginning lessons. Rhythm and tempo have a connection with movements through brain activities (Motor Cortex).

Rhythm class + Interviews with professor

The videos show how do students coordinate rhythm by body movements. They are recorded in the rhythm class in school of music. Deeper issues and insights were dig out after the interview with experienced professors. Some student cannot follow to the rhythm even while listening to it (body entrainment). Learnt the importance of building inner tempo. Discussed the methodology.

Testings + Experiments

The videos show a glance of my testing and experimenting process. The testing includes multi-sensory testing, functionality testing, and interaction testing. The goals is to prove the main theory of my project and it showed positive result. I used different ways to stimulate the multi-sensory interactions between the product and users. Multi sensory feedback becomes a must for both visual and auditory users.


Created 3D printed prototypes to test ergonomic and comfort level

Learnt and get proficient in 3D printers. Get to know and understand different features and data settings for different filaments (flexsolid, PLA, ninjaflex, flexible resin, etc). Learnt the 3D printing softwares and handled with different kinds of 3D printers ( Resin printer, PLA printer). Gain the ability to analysis the problems and solve the issues during malfunctions.


Body sensor sets


Modular speakers with visual interaction


Wearable Direction




Contexts + Sizes




Speaker Position


LED Position

Strap Process


Structure Process

LED Process

Control Panel Process

Texture Process

Material Study

GA Study

Final Model


Design Thinking

Think bigger and wider.

Do user friendly designs.

Be bold to try non-existent solutions.

Utilize all the resource that I can approach to get into the real scenario.

Let the process lead me to the solution.

Keep positive.

Learn to let it go.

bottom of page